Friday, 27 October 2017

Welcome to Prepville! Population: YOU

Shout out to Alex, who suggested this topic. Thanks Alex! I don't know how I've been writing this blog for several years and not directly addressed the topic of prep, but it's a huge one.

We started chatting about prep because I was talking about having just finished preparing for the first session of the new game I'm about to start running, MASQUE OF THE RED DEATH. It's a big change of gears after wrapping up NO ONE GETS OUT ALIVE, which was a small-cast, high drama affair. MRD is a more traditional game, running on a traditional (even retro, in a lot of ways) rule system, with a lot more demands on the GM side of things.

I think the two games will provide fruitful points of comparison in terms of what was required to prepare for both of them.

Friday, 13 October 2017

Maybe We Haunt Ourselves: NO ONE GETS OUT ALIVE

Strathclyde House. Whatever walked there, walked alone.

Last week, we finished my haunted house campaign NO ONE GETS OUT ALIVE. It was a strong finish to a game that had a lot of powerful stuff in it.

Everything about this game was an experiment, really, and it's probably lucky that it came out as well as it did, but I had great players and good tools to play with. The objective of the game was to play something that was focused on going deeper, playing harder than we had for a while, even in games that had a lot of good stuff in them. We were playing with a slightly smaller group, three players and a GM, which had important implications for play down the line. As far as mechanics go, we were using the dramatic petitioner-granter rules from DRAMASYSTEM, with the 2d6+Trait mechanic from Powered-by-the-Apocalypse games to serve as our procedural rules.

Tuesday, 5 September 2017

Review Omnibus

August's flurry of RPGaDay activity has me wanting to post material more often, so I thought I would re-share some older material that might still be of general interest. Today, here's a collection of game reviews I've written in the last couple of years for some pretty awesome games. Maybe you're still thinking about buying them...? Read on.

Thursday, 31 August 2017

Bittersweet Farewell to #RPGaDay2017

31. What do you anticipate most for gaming in 2018?

I have to echo Rob Donoghue -- I'm looking forward to DUSK CITY OUTLAWS and SHADOW OF THE CENTURY a lot. I'm also looking forward to seeing what the revised edition of STARS WITHOUT NUMBER looks like.

But, to be honest, I'm also looking forward to catching up on a couple of 2017 games I haven't got my hot little hands on yet -- DRESDEN FILES ACCELERATED and BLADES IN THE DARK are definite must-gets for me, when I've got the cash. And I'm looking forward to getting some play time with a few games I've Kickstarted, especially THE WATCH. And if I'm very brave, maybe I'll get a chance to play BLUEBEARD'S BRIDE.

Wednesday, 30 August 2017

Well Mash My Potatoes! #RPGaDay2017

30. What is an RPG genre mashup you would most like to see?

How about Jazz Age space opera? Spaceships and fedoras. Glamourous intergalactic speakeasys. Private eyes walking the mean streets of giant art deco space stations. Gangsters disposing of their inconveniences by tossing them into a black hole.

Or a steampunk game where it's steampunk + NOTHING. I really don't care for adding magic to my steampunk Victoriana, but it always seems to weasel its way in. How's that for an anti-mashup?

Tuesday, 29 August 2017

Ain't That A Kick in the Head? #RPGaDay2017

29. What has been the best-run Kickstarter you have backed?

Hmm, this is a tough one, because I'm a relative newcomer to backing Kickstarters at all. Not for lack of wanting to, but because I mostly don't have the extra cash. I've only backed a handful of things, and most of them have delivered quite nicely. I've never backed anything that didn't produce a product at the end of it, luckily.

Monday, 28 August 2017

Three Answers and a Baby #RPGaDay2017

26. Which RPG provides the most useful resources?

FATE provides an incredibly robust set of tools that can apply to practically any genre, and they're tools that the group can "tune" to their own tastes. FATE is such a staple of gaming to me, though, that I feel like it's almost cheating to use it as an answer.

So here are a couple of other games with great tools, just to keep it all above board.