Wednesday 3 September 2014

Blog: The Backening


Hello constant readers, occasional visitors, kindly staff from the NSA baffled by this roleplaying nonsense but curious if it might be a terrorist plot, and wayward travellers who set out looking for porn but somehow ended up here.

It's been a long time. My apologies for anyone that's been missing High Trust, High Drama -- it's been a busy and stressful summer, and this blog is the thing I kept putting on the back burner for lack of energy.

One thing a busy and unfulfilled summer of work has convinced me of is that I need to get back to writing regularly, and pronto. I have never found summer to be a good time for me creatively -- my thesis advisor remarked on this once, agreeing that he needed the "long shadows of September" to get his creative juices flowing. I prefer that explanation to my having been conditioned by many years of schooling into only being productive during months when yellow buses are on the roads.

So what's next for HTHD?

Firstly, I will be returning to the subject I started writing on with "A Safe Place", but it probably won't be for a couple of weeks. One of the reasons I got out of the habit of writing this blog was that the latter piece was a difficult one, and I found it took a lot out of me producing it. I'm glad I did, especially when I see the current shitstorm circling Anita Sarkeesian. Same misogynist shit, different day.

Secondly, I'm going to be working on a series of articles that will be discussing campaign building in a concrete way, much in the same way that I discussed planning my pulp game before it swung into action. I've got a handful of games I'm planning for this, but I would be happy to bat ideas around with any of you kindly folks reading this (more on that in a minute).

Thirdly, I'll be writing here and there about games that I'm reading as I go through them. This won't take the form of reviews, so much as reflections and stuff that I latched on to while reading them. If there's stuff I loved or hated, I'll probably say that too.

As always, I'll talk about games that I'm currently playing in, starting with a half-time report on the ongoing pulp game, SEVEN STARS OF ATLANTIS. What's working? What needs a tune-up? I'll talk about all that and try not to spoil anything for my players, heh heh.

Lastly, I would love it if this space became more of an interactive one -- and this is where you guys come into the picture. Please feel free to comment as much as you please, and let me know if there is stuff you want me to write about. I'm game to turn HTHD into more of a dialogue than a monologue, if you like, and see where that leads us.

For those of you who are returning to these dusty old rooms, thank you for your patience.

For anyone jumping aboard now -- welcome.

Let's talk about some games!

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