Friday 16 September 2016

Tools

It's not that uncommon that I'm not here on a regular, three-time-a-week basis, which sometimes is down to schedule and sometimes is down to sloth. I am pleased to report that this month, the reason I haven't blogged in a while is actually productivity. I have been writing a new project, and so far I've written over 20,000 words on it. I am very, very happy about this, and more happy that I've been able to make writing a part of my daily routine - I sit down and write in the afternoons every day, six days a week. (Saturday is game day, and usually involves too many jobs around the house, errands, and prep issues to allow a regular writing time. But six days a week is good.) I set very modest goals for myself, and so far I have achieved them. For someone like myself who sometimes struggles with applying his creative instincts, this is terrific.

Tuesday 6 September 2016

Cascade


Last weekend we played MONSTER OF THE WEEK for the second week running. Various things have kept us from returning to NOT FADE AWAY, my Fate immortals game, but I had been feeling the itch to roll some dice and wanting to get back into it with something lighter in tone. We had a lot of fun playing MotW, which falls toward the crunchier, more traditional end of the Powered By The Apocalypse games, like DUNGEON WORLD. It also reminded me of something that was an issue when I ran DW for my online group last year. It's not a game-breaker, exactly, but something that I think bears consideration.