Thursday 10 November 2016

How Gamers Can Help Save the World from Donald Trump

Last weekend, my wife and I travelled to Kingston to celebrate my parents' 50th wedding anniversary. We were able to surprise my mother by having my brother and his family show up at the restaurant where we took them for dinner, and it was lovely having everyone together for that special occasion. We also got to visit and play games with some of our old friends, who we miss dearly and wish we could see more often. We also were in a bit of a celebratory mood because my wife had just secured an ongoing job (with benefits) that will make us financially secure for the next few years. For once, everything in our lives seemed stable, happy, and good.

And then we drove home, Tuesday night, to the Trumpocalypse. 

Wednesday 9 November 2016

Son of Clickbait! Or, Ten Games I Think Are Great (And Maybe You Will, Too)

I was recently lucky enough to travel back to my hometown, Kingston, Ontario, to spend a lovely evening with friends around the game table. My wife ran a game of Urban Shadows, which I think went pretty well, though we had a larger than usual group of players. I miss playing with those people, and the chances to do so just seem to get rarer every year. Anyway, one of my best friends, Dave, suggested that I do a blog on my top ten games. Since ideas are scarce enough in these parts that I would never cast one aside, I'll give it a go. 

I wrestled a bit with this, wondering whether I should do several lists that gave a top ten based on different criteria (Personal Favourites, Most Innovative, Most Applicable to HTHD Play etc.), but I think I'm just going to talk a bit about ten games I think are straight-up great for various reasons and people can make of it what they wish. In no particular order, then...

Thursday 3 November 2016

Hello Greyhawk, My Old Friend...


My 2016 reincarnation drama NOT FADE AWAY is wrapped up, at last, and that means I'm thinking about the next campaign I want to run. I generally have a lot of games in my back pocket as possibilities for "the next thing", but at the moment there's one idea that's taking up a lot of mental real estate. I've been wanting to run an old-school fantasy game for a while, using CASTLES & CRUSADES as my rules engine. It's modern, but with enough of the flavour of ADVANCED D&D, the formative game of my generation, that it captures something special in my imagination.

I want to use it to run Greyhawk.